


ĭespite the arcade nature of the action, you still have to think, and often have a long time. Here is a short list: an Iraqi soldier-desolator who cooks juicy green biomass from enemies, an Alliance cronolegioner capable of erasing any object from fate and tape of time, a Libyan truck equipped with a powerful explosive charge with a capsule containing radioactive waste. The second part was overgrown with even more exaggerated propaganda slogans of both sides (recall, the series tells about the end of the Cold War, and not at all in a peaceful way), the inspirational voices of instructors and command, as well as more than a dozen additional means of mass destruction for your sadistic comfort. The whole series of C & C, in addition to hurricane gameplay, is also saturated with liters of juicy and poisonous cynicism, which is especially “good” in Red Alert.

Under the outer top-down shell and the familiar “divine” mouse, we have a game that is not inferior to the excitement of a dashing arcade game, and by the number of clicks per second of real time - beating all records of the unforgettable Diablo. Red Alert was the ancestor of that amazing real-time strategy direction, which I myself call Tactical Slash. Command and Conquer: Red Alert 2 is a worthy sequel of a no less worthy ancestor.
